May Not Be Truly There, 2022
A Digital EP produced by Knee Deep In Custard
If you blur your eyes slightly, look at the light outside your window at sunset you’ll be able to stare at your computer screen for more than 4 hours with no breaks. That’s how the first track of, “May Not Be Truly There” was created.
The E.P is a mix between ambient soundscapes, hums, voices and ethereal sounds.
Artwork made by Andrea Rolfes
Released 24 May 2022
https://soundcloud.com/kneedeepincustard
I Want To Know Something/Else, 2022
This is the first single produced by Knee Deep In Custard.
‘I want to know something’ started from a point in the evening where I was watching YouTube tutorials on how to do certain things. These certain things don’t really matter, but rather formed an appreciation for understanding rather than just doing them.
Now “I want to know something else”
The E.P is a mix between ambient soundscapes, electronic sounds, piano loops and guitar riffs.
PTA, 2019
presented by Riley Pam-Grant, Matthew Matthysen & Abi Meekel
We aim to investigate the performative transition of objects and subjects (or subjects that become objects) into remediated digital forms. In this digital form, the life span of the objects and subjects are now suspended indefinitely, embarking on a digital journey, wherein they take on new types of performances and functions as a result of digital interventions, which changes the nature of autonomy.
presented by Riley Pam-Grant, Matthew Matthysen & Abi Meekel
We aim to investigate the performative transition of objects and subjects (or subjects that become objects) into remediated digital forms. In this digital form, the life span of the objects and subjects are now suspended indefinitely, embarking on a digital journey, wherein they take on new types of performances and functions as a result of digital interventions, which changes the nature of autonomy.
afterHOURS, 2019
after HOURS was the winner of the Best Student Game award at the Game Developers Conference 2019. South African game developer Bahiyya Khan made the game, along with her game developing team, for her honours project in Game Design at the University of the Witwatersrand.
a link to the game trailer https://youtu.be/5fxowxFWv9c
39 Cuts Of Wasted Paper
Directed by Claire & Abi Meekel
We aim to investigate the performative transition of objects and subjects (or subjects that become objects) into remediated digital forms. In this digital form, the life span of the objects and subjects are now suspended indefinitely, embarking on a digital journey, wherein they take on new types of performances and functions as a result of digital interventions, which changes the nature of autonomy.
39 Cuts Of Wasted Paper
Directed by Claire & Abi Meekel
We aim to investigate the performative transition of objects and subjects (or subjects that become objects) into remediated digital forms. In this digital form, the life span of the objects and subjects are now suspended indefinitely, embarking on a digital journey, wherein they take on new types of performances and functions as a result of digital interventions, which changes the nature of autonomy.
Gradient
Directed by Claire & Abi Meekel
Sound by Abi Meekel
Gradient is an experimental video piece that was shot on a sony a7 iii in Johannesburg. The video appreciates the mesmerizing movement of sitting in the back of the car, starring out of the window and tuning into the patterns, colours and gradients of the passing road.